Video Games

Your Personal Gaming Dictionary

To me, one of the hardest parts of getting into gaming was learning all the slang and terminology. I would start playing a game with my friends, and before I knew it, it was like they were speaking an entirely different language! Not to mention, if you have a loved one that adores video games, trying to listen to them talk about their favourite hobby can be very confusing. So here is your primer on all thing video games:

Game Types and Genres

3PS: (noun) Third Person Shooter, a game focused on combat and played in the third person perspective

Alpha: (noun) a very incomplete version of the game, released for testing reasons

Battle Royale: (noun) a type of game where a large number of players fight each other to the last man standing

Beta: (adjective) an incomplete version of a game, released for testing reasons

FPS: (noun) First Person Shooter, a game focused on combat and played in the first person perspective

MMO: (noun) massively multiplayer online game, an online game where many people can play at the same time, often together in groups

MOBA: (noun) multiplayer online battle area, a game where teams of players try to move across a map to take over the enemy’s base

Point and click: (noun) a game whose main mechanic is pointing with the mouse and clicking to interact with the game

RPG: (noun) role-playing game, this is an open-ended game that allows you to build a character however you want and to try and embody the character you build

RTS: (noun) real-time strategy game, a game that relies heavily on strategizing a battle, usually with command over armies or minions to use in the attack

Sandbox: (noun) a game in which the entire purpose to play around with the mechanics of the game in an open-ended way

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Minecraft is a sandbox game. 

Turn-based RPG: (noun) a game that instead of running constantly in real time, it has a system of taking turns in battle

Twin Stick: (noun) a shooting game that utilizes both joysticks on a controller, one stick controls movement and the other controls where the character is looking

Starting A Game

Achievement: (noun) a specific accomplishment in the game, often unlocks some sort of trophy or reward

AP: (noun) Actions Points, the number of actions a player can take in their turn

Character build: (noun) the portion of the game where you choose what stats and abilities you’ll have in the game, and sometimes the appearance of your character

CPU: (noun) a character controlled by the computer with a form of AI

arcade-buttons-computer-371924.jpgHP: (noun) short for health points, represents the amount of damage you can take before dying or losing

Lobby: (noun) a place where you wait in online games for the actual game to begin, the game may be trying to get other players from online to make a full game

Mana (MP): (noun) the number of magic points a character has

Matchmaking(noun) when an online game is finding other people online for you to join up with

Mechanics: (noun) the ways that a game functions technically

PC: (noun) Player Character, the character that is controlled by the player

Ready: (adjective) a player is confirmed in the game as ready to begin
(verb) to confirm in a game that you are ready for the game to begin

Spawn: (verb) to come into existence in the game
(noun) the location where something comes into existence in the game for the first time

XP: (noun) short for experience, represents the number of tasks you’ve accomplished in the game (may be referred to as quests, missions, crafting, etc.)

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The HP and AP counters in Fallout 3.

Stuff & Things

Collectable: (noun) an item in the game that serves no other purpose than to be collected, usually for an achievement

DPS: (noun) Damage Per Second, describes the amount of damage done in a second of firing/using a weapon

Farming/Grinding: (verb) doing a repetitive action that grants the player XP, loot, or any other reward, usually in an easier way than the intended means

Hitscan: (adjective) a ranged weapon that activates immediately, instead of after travel time of a projectile

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Inventory: (noun) the space a character has to carry items on their person, similar to the idea of pockets or a backpack

 

 

 

Loot: (verb) to take items from a place or person
(noun) the items gained when looting

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Shopkeepers and townsfolk are NPCs. 

 

 

NPC: (noun) acronym for a non-playable character, any character in a game that isn’t directly controlled by a human player

 

 


Enemies and Combat

Aggro: (noun) the aggressiveness of an enemy in a game
(verb) to activate an enemy and cause it to attack

AoE: (noun) Area Of Effect, space where an effect happens between

bowser-1912623_1920
The final boss in most Mario games is Bowser.

Boss: (noun) the largest and toughest enemy in a dungeon or general area

Cheesing: (verb) manipulating an algorithm or flaw in game design to win a game, often considered a form of cheating

DoT: (noun) Damage over Time, a type of attack that causes long term damage instead of a single instance

Down: (adjective) single player is killed, or in multiplayer when a player is critically injured but can be revived by a teammate
(verb) to kill or critically injure another player

Dungeon: (noun) an area that contains enemies and a contained quest or goal, has a specific beginning and an end that usually has a boss fight

Feeder: (noun) a person who is inexperienced or unskilled and therefore dies multiple times by the enemy team, therefore “feeding” them

Gank: (verb) to get ambushed by the opposite team

Ghosting: (verb) when a player knows something that they shouldn’t be able to know [ex: another player has died and is spectating, telling their team the location of enemies]

Headshot: (noun) a direct hit from a weapon to the head of an enemy, often causing instant death

Juggling: (verb) repeatedly attacking a character to keep them from attacking back, usually by causing them to be stunned or thrown back

Kite: (verb) to allow an enemy to chase you without letting it attack you, strategy for killing enemies at a specific time or place, also opens the enemy up to attacks from other players

2000px-Map_of_MOBA.svgLane: (verb) when a team/player goes down a lane to collect resources, XP, and sometimes to attack the enemy
(noun) a path between the home base and the enemies base, where the minions walk

Minions: (noun) in a MOBA, they are the small enemies that travel via lanes and draw aggro from defensive buildings and enemy minions

No-scope: (verb) to kill someone with a sniping weapon but without utilizing the scope to enhance aim

Pre-fire: (verb) to fire a weapon before having a line of sight on an enemy when you suspect they are behind an obstruction, hoping to kill them via lag or low PING

Push: (noun) when a team in a MOBA attempt to advance toward the enemy’s base by attacking defensive buildings
(verb) the act of advancing through the map and destroying enemy buildings

Quick scope: (verb) killing another player immediately after engaging the scope on a gun

Throwing arc: (noun) a visual representation of exactly how a throwable (grenade, knife, etc) will travel through the air and land

To draw aggro: (verb) cause an enemy to chase/attack you, usually a strategy to protect other players or NPCs


Playing Online

AFK: (adjective) Away From Keyboard, left the computer

C9: (noun) when a team gives away a point but they have already won the match

GG: (salutation) Good Game, usually sent at the very end of a game

GGWP: (salutation) Good Game, Well Played

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Griefing: (verb) acting in a way solely to annoy other players or make playing harder for them

Guild: (noun) a sort of club in MMOs. Allow players to complete certain challenges or dungeons that they couldn’t complete alone

IRL: (noun) In Real Life, meaning the person is referring to something that is happening outside of the game

Lag(noun) when low internet speeds cause glitches in an online game
(verb) when a player is being affected by lag

Point: (noun) scoring method
(noun) a contested place that the two teams are fighting over

Rubber banding: (verb) when a person is experiencing a lag between their computer and the server, leading to their actions and movements being undone when the computer and server sync again

Smurf: (noun) when a talented/experienced player starts a new account in order to be matched with a low-level account, leading to many wins in a row

Spectate: (verb) after death, watching the rest of the game in a sort of ghost form

Stream-sniping: (verb) killing a player easily because they are watching the player live stream the game


Story

Deep lore: (noun) more specific details about a video game’s story, often used sarcastically

Lore: (noun) the background details in a video game’s story, creating a more rich environment

Sequence break: (verb) to play portions of a game out of the intended order


Get Good!

100%: (verb) to collect all achievements/collectables and finish all quests/missions

Goat: (noun) short for Greatest Of All Time, a talented player

SkillTreePerk/skill tree: (noun) when levelling up, the character is given options on what skills they want to specialize in through different branches of a tree-like chart

Tilted: (adjective) a player that is frustrated with the game and is, therefore, playing sloppily or too aggressively


Classy Characters

Avatar: (noun) visual representation of your character in-game

Barbarian: (noun) the class with the largest weapons and most damage, almost always a tank

DPS: (noun) a character that deals a lot of damage per second\

Glass cannon: (noun) a character that has low health and/or defence but can deal a lot of damage, like a cannon made out of glass

Squishy: (adjective) a character that has low health and/or defence

Summoner: (noun) a class that can summon minions or other creatures to aid in fighting

Tank: (noun) the class of character that has high defence and/or health, and therefore should try to take damage over other characters

Thief/Rogue/Assassin: (noun) a class that focuses on stealth, agility, and small weapons

Healer: (noun) the class that keeps the health of other characters up

 

 

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